Designing interfaces / Jenifer Tidwell.
Available copies
- 1 of 1 copy available at IPICYT.
Current holds
0 current holds with 1 total copy.
Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
---|---|---|---|---|---|
Biblioteca Ipicyt | QA76.9.U83T5 D4 2011 | LCI00537 | Coleccion General | Available | - |
Record details
- ISBN: 9781449379704 (pbk.)
- Physical Description: xxv, 547 p. : col. il. ; 24 cm.
- Edition: 2nd ed.
- Publisher: Sebastopol, CA : O'Reilly, c2011.
Content descriptions
General Note: | Previous ed.: 2005. "Patterns for effective interaction design"--Cover. |
Bibliography, etc. Note: | Incluye bibliografía e índice. |
Formatted Contents Note: | What users do. A means to an end ; The basics of user research ; User's motivation to learn ; The patterns -- Organizing the content : information architecture and application structure. The big picture ; The patterns -- Getting around : navigation, signposts, and wayfinding. Staying found ; The cost of navigation ; Navigational models ; Design conventions for websites ; The patterns -- Organizing the page : layout of page elements. the basics of page layout ; The patterns -- List of things. Use cases for lists ; Back to information architecture ; Some solutions ; The Patterns -- Doing things : actions and commands. Pushing the boundaries ; The patterns -- Showing complex data : trees, charts, and other information graphics. The basics of information graphics ; The patterns -- Getting input from users : forms and controls. The basics of form design ; Control choice ; The patterns -- Using social media. What this chapter does not cover ; The basics of social media ; The patterns -- Going mobile. The challenges of mobile design ; The patterns -- Making it look good : visual style and aesthetics. Same content, different style ; The basics of visual design ; What this means for desktop applications ; The patterns. |
Summary, etc.: | This text offers advice on creating user-friendly interface designs - whether they're delivered on the Web, a CD, or a 'smart' device like a cell phone. It presents solutions to common UI design problems as a collection of patterns - each containing concrete examples, recommendations, and warnings. |