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Advances in Computer Entertainment 9th International Conference, ACE 2012, Kathmandu, Nepal, November 3-5, 2012. Proceedings  Cover Image E-book E-book

Advances in Computer Entertainment [electronic resource] : 9th International Conference, ACE 2012, Kathmandu, Nepal, November 3-5, 2012. Proceedings / edited by Anton Nijholt, Teresa Romão, Dennis Reidsma.

Nijholt, Anton. (editor.). Romão, Teresa. (editor.). Reidsma, Dennis. (editor.). SpringerLink (Online service) (Added Author).

Electronic resources


Applaud Having Fun: A Mobile Game to Cheer your Favourite Sports Team

Paranga: An Interactive Flipbook
Augmentation of Toothbrush by Modulating Sounds Resulting from Brushing
Bathcratch: Touch and Sound-Based DJ Controller Implemented on a Bathtub
Airstic Drum: a Drumstick for Integration of Real and Virtual Drums
Enhancing level di_culty and additional content in platform

videogames through graph analysis

A System for Supporting Performers in Stu_ed Suits
Socially Present Board Game Opponents
Localizing Global Game Jam: Designing Game Development forCollaborative Learning in the Social Context Producing while Consuming: Social Interaction around Photos shared within Private Groups
Extensible Sound Description in COLLADA: A Unique File for a Rich Sound Design
An Automatic Race Track Generating System
Light Perfume: Designing a Wearable Lighting and Olfactory Accessory for Empathic Interactions
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A Survey of Players Opinions on Interface Customization in World of Warcraft
53.090 virtual rusks = 510 real smiles - Using a fun exergame installation for advertising traditional food products
Designing Playful Interactive Installations for Urban Environments The SwingScape Experience
Flashback in Interactive Storytelling
SanjigenJiten : Computer Assisted Language Learning System within a

3D Game Environment

A caption presentation system for the hearing impaired people attending theatrical performances
Emergent Gait Evolution of Quadruped Arti_cial Life
Enjoying Text Input with Image-enabled IME
Train Window of Container: Visual and Auditory Representation of Train Movement
Pinch: An Interface that Relates Applications on Multiple Touch-Screen Devices by Pinching Gesture
Exploring Playability of Social Network Games
A Gesture Interface Game for Energy Consumption Awareness
UBI, The Guardian Dragon: Your Virtual

Sidekick

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Construction of a Prototyping Support System for Painted Musical Instruments
Reex-based Navigation by Inducing Self-motion Perception with Head-Mounted Vection Display
POPAPY: Instant Paper Craft Made Up in a Microwave Oven
Games Bridging Cultural

Communications

Existential Waters: On Employing a Game Engine for Artistic Expression within a Theater Play, and on the Implications of this towards Existential Games
Reframing Haute Couture Handcraftship: How to Preserve Artisans' Abilities with Gesture Recognition
PURE FLOW: Gallery Installation and Mobile Application
Juke Cylinder: Sound Image Augmentation to Metamorphose Hands into a Musical Instrument Puppet Theater System for Normal-Hearing and Hearing-Impaired People
Creative Design Workshop: Exploring Value Propositions with Urban

Nepalese Children

DriveRS: An In-Car Persuasive System for Making Driving Safe and Fun
When Away Applaud Anyway
Making a toy educative using electronics
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Enhancing tactile imagination through sound and light
Streaming DirectX-Based Games on Windows.-

Autonomously Acquiring a Video Game Agents Behavior: Letting Players Feel Like Playing with a Human Player

Chop Chop - A Sound Augmented Kitchen Prototype
Time Telescopic Replay of Tactile Sensations
Compact Ultrasound Device for Noncontact Interaction
A Novel Approach for Constructing Emulator for Microsoft Kinect XBOX 360 Sensor in the .NET Platform
Tap Till Tired Farm
Pillow Fight 2.0: A Creative Use of Technology for Physical Interaction
Immobile Haptic Interface Using Tendon Electrical Stimulation
STRAVIGATION: a vibrotactile mobile navigation for exploration-like-sightseeing
Earth Girl: A Multi-Cultural Game about Natural Disaster Prevention and Resilience
PowerFood: Turns Fruit Eating into Fun and Makes Snacks Not Done
City Pulse: Supporting Going-Out Activities with a Context-Aware Urban Display
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Physiological Signals Based Fatigue Prediction Model for Motion Sensing Games JECCO: A Creature-Like Tentacle Robot
Yusabutter: A messaging tool that generates animated texts
HomeTree an Art Inspired Mobile Eco-feedback Visualization
Augmenting Trading Card Game: Playing against Virtual Characters

used in Fictional Stories

Changing Environmental Behaviors through Smartphone-based Augmented Experiences
ona: Development of an interface that implements lifelike behaviors to a plant
HOJI*HOJI: The hole-type interactive device for entertainment
t-words: playing with sounds and creating narratives
Semi-Transparent Augmented Reality System
Awareness Support for Remote Music Performance
GENIE: Photo-based Interface For Many Heterogeneous LED Lamps
Disaster Experience Game in a Real World
Entertainment Displays Which Restore Negative Images of Shopping Center
Where Buddhism Encounters Entertainment Computing
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IUstream: Personal Live Streaming Support System with Automatic Collection and Real-time Recommendation of Topics.

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