Advances in Computer Entertainment [electronic resource] : 9th International Conference, ACE 2012, Kathmandu, Nepal, November 3-5, 2012. Proceedings / edited by Anton Nijholt, Teresa Romão, Dennis Reidsma.
Record details
- ISBN: 9783642342929
- Physical Description: XXIV, 599 p. 337 illus. online resource.
- Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : 2012.
Search for related items by subject
Search for related items by series
Electronic resources
Applaud Having Fun: A Mobile Game to Cheer your Favourite Sports Team | ||
| Paranga: An Interactive Flipbook | ||
| Augmentation of Toothbrush by Modulating Sounds Resulting from Brushing | ||
| Bathcratch: Touch and Sound-Based DJ Controller Implemented on a Bathtub | ||
| Airstic Drum: a Drumstick for Integration of Real and Virtual Drums | ||
| Enhancing level di_culty and additional content in platform videogames through graph analysis | ||
| A System for Supporting Performers in Stu_ed Suits | ||
| Socially Present Board Game Opponents | ||
| Localizing Global Game Jam: Designing Game Development forCollaborative Learning in the Social Context Producing while Consuming: Social Interaction around Photos shared within Private Groups | ||
| Extensible Sound Description in COLLADA: A Unique File for a Rich Sound Design | ||
| An Automatic Race Track Generating System | ||
| Light Perfume: Designing a Wearable Lighting and Olfactory Accessory for Empathic Interactions | ||
| ^ | ||
| A Survey of Players Opinions on Interface Customization in World of Warcraft | ||
| 53.090 virtual rusks = 510 real smiles - Using a fun exergame installation for advertising traditional food products | ||
| Designing Playful Interactive Installations for Urban Environments The SwingScape Experience | ||
| Flashback in Interactive Storytelling | ||
| SanjigenJiten : Computer Assisted Language Learning System within a 3D Game Environment | ||
| A caption presentation system for the hearing impaired people attending theatrical performances | ||
| Emergent Gait Evolution of Quadruped Arti_cial Life | ||
| Enjoying Text Input with Image-enabled IME | ||
| Train Window of Container: Visual and Auditory Representation of Train Movement | ||
| Pinch: An Interface that Relates Applications on Multiple Touch-Screen Devices by Pinching Gesture | ||
| Exploring Playability of Social Network Games | ||
| A Gesture Interface Game for Energy Consumption Awareness | ||
| UBI, The Guardian Dragon: Your Virtual Sidekick | ||
| ^ | ||
| ^^ | ||
| Construction of a Prototyping Support System for Painted Musical Instruments | ||
| Reex-based Navigation by Inducing Self-motion Perception with Head-Mounted Vection Display | ||
| POPAPY: Instant Paper Craft Made Up in a Microwave Oven | ||
| Games Bridging Cultural Communications | ||
| Existential Waters: On Employing a Game Engine for Artistic Expression within a Theater Play, and on the Implications of this towards Existential Games | ||
| Reframing Haute Couture Handcraftship: How to Preserve Artisans' Abilities with Gesture Recognition | ||
| PURE FLOW: Gallery Installation and Mobile Application | ||
| Juke Cylinder: Sound Image Augmentation to Metamorphose Hands into a Musical Instrument Puppet Theater System for Normal-Hearing and Hearing-Impaired People | ||
| Creative Design Workshop: Exploring Value Propositions with Urban Nepalese Children | ||
| DriveRS: An In-Car Persuasive System for Making Driving Safe and Fun | ||
| When Away Applaud Anyway | ||
| Making a toy educative using electronics | ||
| ^ | ||
| ^^ | ||
| Enhancing tactile imagination through sound and light | ||
| Streaming DirectX-Based Games on Windows.- Autonomously Acquiring a Video Game Agents Behavior: Letting Players Feel Like Playing with a Human Player | ||
| Chop Chop - A Sound Augmented Kitchen Prototype | ||
| Time Telescopic Replay of Tactile Sensations | ||
| Compact Ultrasound Device for Noncontact Interaction | ||
| A Novel Approach for Constructing Emulator for Microsoft Kinect XBOX 360 Sensor in the .NET Platform | ||
| Tap Till Tired Farm | ||
| Pillow Fight 2.0: A Creative Use of Technology for Physical Interaction | ||
| Immobile Haptic Interface Using Tendon Electrical Stimulation | ||
| STRAVIGATION: a vibrotactile mobile navigation for exploration-like-sightseeing | ||
| Earth Girl: A Multi-Cultural Game about Natural Disaster Prevention and Resilience | ||
| PowerFood: Turns Fruit Eating into Fun and Makes Snacks Not Done | ||
| City Pulse: Supporting Going-Out Activities with a Context-Aware Urban Display | ||
| ^ | ||
| ^^ | ||
| Physiological Signals Based Fatigue Prediction Model for Motion Sensing Games JECCO: A Creature-Like Tentacle Robot | ||
| Yusabutter: A messaging tool that generates animated texts | ||
| HomeTree an Art Inspired Mobile Eco-feedback Visualization | ||
| Augmenting Trading Card Game: Playing against Virtual Characters used in Fictional Stories | ||
| Changing Environmental Behaviors through Smartphone-based Augmented Experiences | ||
| ona: Development of an interface that implements lifelike behaviors to a plant | ||
| HOJI*HOJI: The hole-type interactive device for entertainment | ||
| t-words: playing with sounds and creating narratives | ||
| Semi-Transparent Augmented Reality System | ||
| Awareness Support for Remote Music Performance | ||
| GENIE: Photo-based Interface For Many Heterogeneous LED Lamps | ||
| Disaster Experience Game in a Real World | ||
| Entertainment Displays Which Restore Negative Images of Shopping Center | ||
| Where Buddhism Encounters Entertainment Computing | ||
| ^ | ||
| ^^ | ||
| IUstream: Personal Live Streaming Support System with Automatic Collection and Real-time Recommendation of Topics.. | ||
| ^^ |