Human-Computer Interaction. Interaction Modalities and Techniques [electronic resource] : 15th International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part IV / edited by Masaaki Kurosu.
Record details
- ISBN: 9783642393303
- Physical Description: XXIV, 768 p. 395 illus. online resource.
- Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : 2013.
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| Subject: | Computer science. Multimedia systems. Computer Science. User Interfaces and Human Computer Interaction. Computers and Society. Multimedia Information Systems. |
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Electronic resources
| Speech, Natural Language and Auditory Interfaces | ||
| Controlling Interaction in Multilingual Conversation | ||
| Linguistic Processing of Implied Information and Connotative Features in Multilingual HCI Applications | ||
| Investigating the Impact of Combining Speech and Earcons to Communicate Information in E-government Interfaces | ||
| Evaluation of WikiTalk â User Studies of Human-Robot Interaction | ||
| Robust Multi-Modal Speech Recognition in Two Languages Utilizing Video and Distance Information from the Kinect | ||
| The Ecological AUI (Auditory User Interface) Design and Evaluation of User Acceptance for Various Tasks on Smartphones | ||
| Speech-Based Text Correction Patterns in Noisy Environment | ||
| Multimodal Smart Interactive Presentation System | ||
| Multimodal Mathematical Expressions Recognition: Case of Speech and Handwriting | ||
| âRealnessâ in Chatbots: Establishing Quantifiable Criteria | ||
| Grounding and Turn-Taking in Multimodal Multiparty Conversation | ||
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| Situated Multiparty Interaction between Humans and Agents | ||
| Enhancing Human Computer Interaction with Episodic Memory in a Virtual Guide | ||
| System of Generating Japanese Sound Symbolic Expressions Using Genetic Algorithm | ||
| A Knowledge Elicitation Study for Collaborative Dialogue Strategies Used to Handle Uncertainties in Speech Communication While Using GIS | ||
| Gesture and Eye-Gaze Based Interaction Context-Based Bounding Volume Morphing in Pointing Gesture Application | ||
| Gesture vs. Gesticulation: A Test Protocol | ||
| Functional Gestures for Human-Environment Interaction | ||
| A Dynamic Fitting Room Based on Microsoft Kinect and Augmented Reality Technologies | ||
| Gesture-Based Applications for Elderly People | ||
| MOBAJES: Multi-user Gesture Interaction System with Wearable Mobile Device | ||
| Head-Free, Remote Gaze Detection System Based on Pupil-Corneal Reflection Method with Using Two Video Cameras â One-Point and Nonlinear Calibrations | ||
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| Design and Usability Analysis of Gesture-Based Control for Common Desktop Tasks | ||
| Study of Eye-Glance Input Interface | ||
| Multi-User Interaction with Shadows | ||
| Intent Capturing through Multimodal Inputs | ||
| Robust Hand Tracking in Realtime Using a Single Head-Mounted RGB Camera | ||
| Multimodal Feedback in First Encounter Interactions | ||
| Keyboard Clawing: Input Method by Clawing Key Tops | ||
| Finger Controller: Natural User Interaction Using Finger Gestures | ||
| A Method for Single Hand Fist Gesture Input to Enhance Human Computer Interaction | ||
| Kinect c as Interaction Device with a Tiled Display | ||
| Study on Cursor Shape Suitable for Eye-gaze Input System | ||
| Study on Character Input Methods Using Eye-gaze Input Interface | ||
| Proposal of Estimation Method of Stable Fixation Points for Eye-gaze Input Interface | ||
| Modeling Situation-Dependent Nonverbal Expressions for a Pair of Embodied Agent in a Dialogue Based on Conversations in TV Programs | ||
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| Research on a Large Digital Desktop Integrated in a Traditional Environment for Informal Collaboration | ||
| Using Kinect for 2D and 3D Pointing Tasks: Performance Evaluation | ||
| Conditions of Applications, Situations and Functions Applicable to Gesture Interface | ||
| Communication Analysis of Remote Collaboration System with Arm Scaling Function | ||
| Two Handed Mid-Air Gestural HCI: Point + Command | ||
| Experimental Study Toward Modeling of the Uncanny Valley Based on Eye Movements on Human/Non-human Faces | ||
| Multi-party Human-Machine Interaction Using a Smart Multimodal Digital Signage | ||
| A Remote Pointing Technique Using Pull-out | ||
| Touch-Based Interaction | ||
| Human Centered Design Approach to Integrate Touch Screen in Future Aircraft Cockpits | ||
| Evaluating Devices and Navigation Tools in 3D Environments | ||
| Computational Cognitive Modeling of Touch and Gesture on Mobile Multitouch Devices: Applications and Challenges for Existing Theory | ||
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| A Page Navigation Technique for Overlooking Content in a Digital Magazine | ||
| Effect of Unresponsive Time for Userâs Touch Action of Selecting an Icon on the Video Mirror Interface | ||
| Evaluation of a Soft-Surfaced Multi-touch Interface | ||
| Recognition of Multi-touch Drawn Sketches | ||
| A Web Browsing Method on Handheld Touch Screen Devices for Preventing from Tapping Unintended Links | ||
| Real Time Mono-vision Based Customizable Virtual Keyboard Using Finger Tip Speed Analysis | ||
| Human Factor Research of User Interface for 3D Display | ||
| Collaborative Smart Virtual Keyboard with Word Predicting Function | ||
| The Implementation of Multi-touch Table to Support the Military Decision Making through Critical Success Factors (CSFs) | ||
| Design of a Visual Query Language for Geographic Information System on a Touch Screen | ||
| Target Orientation Effects on Movement Time in Rapid Aiming Tasks | ||
| Haptic Interaction | ||
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| Comparison of Enhanced Visual and Haptic Features in a Virtual Reality-Based Haptic Simulation | ||
| Influence of Haptic Feedback on a Pointing Task in a Haptically Enhanced 3D Virtual Environment | ||
| Design of a Wearable Haptic Vest as a Supportive Tool for Navigation | ||
| Mapping Texture Phase Diagram of Artificial Haptic Stimuli Generated by Vibrotactile Actuators | ||
| Preliminary Design of Haptic Icons from Users | ||
| Assessing the Effectiveness of Vibrotactile Feedback on a 2D Navigation Task | ||
| Magnetic Field Based Near Surface Haptic and Pointing Interface | ||
| Use of Reference Frame in Haptic Virtual Environments: Implications for Users with Visual Impairments | ||
| Behavioral Characteristics of Users with Visual Impairment in Haptically Enhanced Virtual Environments | ||
| Graphical User Interfaces and Visualisation | ||
| A Situation Awareness Assistant for Human Deep Space Exploration | ||
| My-World-in-My-Tablet: An Architecture for People with Physical Impairment | ||
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| AHPM as a Proposal to Improve Interaction with Air Traffic Controllers | ||
| Decision Space Visualization: Lessons Learned and Design Principles | ||
| The Language of Motion: A Taxonomy for Interface | ||
| Adaptive Consoles for Supervisory Control of Multiple Unmanned Aerial Vehicles | ||
| A Web-Based Interface for a System That Designs Sensor Networks | ||
| An Interaction Concept for Public Displays and Mobile Devices in Public Transport | ||
| Study of Interaction Concepts in 3D Virtual Environment | ||
| Undo/Redo by Trajectory | ||
| Multi-layer Control and Graphical Feature Editing Using Server-Side Rendering on Ajax-GIS | ||
| A Method for Discussing Musical Expression between Music Ensemble Players Using a Web-Based System | ||
| A Study on Document Retrieval System Based on Visualization to Manage OCR Documents | ||
| Audio-Visual Documentation Method for Digital Storytelling for a Multimedia Art Project. | ||
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