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Human Walking in Virtual Environments Perception, Technology, and Applications  Cover Image E-book E-book

Human Walking in Virtual Environments [electronic resource] : Perception, Technology, and Applications / edited by Frank Steinicke, Yon Visell, Jennifer Campos, Anatole Lécuyer.

Steinicke, Frank. (editor.). Visell, Yon. (editor.). Campos, Jennifer. (editor.). Lécuyer, Anatole. (editor.). SpringerLink (Online service) (Added Author).

Record details

  • ISBN: 9781441984326
  • Physical Description: X, 402 p. 128 illus., 78 illus. in color. online resource.
  • Publisher: New York, NY : Springer New York : 2013.
Subject: Engineering.
Computer vision.
Biomedical engineering.
Engineering.
Control, Robotics, Mechatronics.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Biomedical Engineering.

Electronic resources


Sensory contributions to spatial knowledge of real and virtual environments
Perceptual and cognitive factors for self‐motion simulation in virtual environments
Biomechanics of walking in real world: naturalness we wish to reach in virtual reality
Affordance perception and the visual control of locomotion
The effect of translational and rotational body-based information on navigation
Enabling unconstrained omnidirectional walking through virtual environments: an overview of the CyberWalk project
Displays and Interaction for Virtual Travel
Sensing Human Walking: Algorithms and Techniques for Extracting and Modeling Locomotion
Technologies in Locomotion Interface
Implementing Virtual Walking
Virtual Locomotion using a Walking Metaphor
Multimodal Rendering of Walking over Virtual Grounds
Displacements in Virtual Reality applications for sports
Redirected Walking in Mixed Reality Training Applications
VR-based Assessment and Rehabilitation of Functional Mobility
Full Body Locomotion with Video Game Motion Controllers
Interacting with augmented floor surfaces
A mobile virtual training system for military purposes.

Additional Resources